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The Makoto


The Makoto arena has been described as a cross between Whack-A-MoleEand 
Simon.Elt;/font> Its a triangle with durable 6-ft. steel towers rising from each 
corner.  The smaller arena has a distance of 6Ebetween towers, the larger 
arena is 8Ebetween towers. Each tower is electronically wired to emit sounds 
and lights; the lights can occur randomly in any of 10 locations per tower, 
and there are four tones that correspond to the height of the target. Using 
hands, feet, and/or staff, one responds to the audio prompt and attempts to 
hit the lighted area before the light goes off. Reaction time and accuracy 
(actually hitting the lighted area) are measured electronically, so one can 
compete with oneself or others.  The speed of the prompts is easily adjusted 
for varying abilities. 

In the Fitness program the target onEtimes range from 3 seconds down to 
3/4ths of a second.  In the Therapeutic program the target onEtimes range 
from 10 seconds down to just under one second.  Games can include one, two 
or three towers depending upon the players visual and movement abilities.  
Most games involve one player at a time; however, 3 people can do single 
tower games simultaneously, and tag-team games for children can accommodate 
group PE classes.  A typical individual workout is comprised of several games 
lasting anywhere from 1 to 4 minutes, depending upon ones stamina.

Youth Fitness

The Makoto is fun and exciting interactive fitness with benefits that go 
beyond physicalactivity. The first interactive fitness equipment that is 
used to help kids with ADD/ADHD, learning disabilities and for autism 
therapy. Its no wonder that schools, YMCAs and community recreation 
centers are anchoring their youth fitness facilities around the new 
makoto arena!

But thats not what the kids see. They just like the game because its 
exciting and theyre in the center of action. Every game is different. 
And whether youre playing solo against the machine or with a team, the 
arena will challenge all with a heart-pounding workout.

Medical and Rehab

Makoto is used by therapists and doctors in the areas of stroke, orthopedic, 
neurological, speech, and cardiovascular therapy. Over the past decade the 
concept of neuroplasticity, our ability to re-grow and repair neurological 
pathways in the brain and body, has advanced from hypothesis to accepted 
theory. Studies of Makoto-like therapies that combine cross-body movements 
with visual and auditory stimulus show significant improvement in visual, 
cardiovascular, and neurological performance. These improvements include 
the areas of memory, proprioception, cognitive processing, speech, learning 
disabilities and more.

The most important advantages realized by therapists using Makoto are 
two-fold:

-it is fun, so it breaks up the tedium of most therapy
-it is measurable; patients' motivation increases as their scores improve.

Sports Training

Pro sports teams like the Denver Nuggets, Pittsburgh Pirates, and 2006 
World Series Champion St Louis Cardinals.  Sports performance training 
franchises such as High Intensity Training (HIT) Center, Sports Clinic 
Baseball, and personal trainers too numerous to mention.


For more information on the makoto or to see videos of the Makoto in action please
visit the Makoto Website.